In the age of the technology avalanche, what happens to a teacher’s role?
Cheryl Davis, District Curriculum & Instruction Technology Specialist atAcalanes Unified School Districtsays they’re crucial to the equation.
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National STEM Video Game Challenge
VISIT our new Cooney Center Prizes site for more information on the STEM challenge and our other prizes!
Inspired by the "Educate to Innovate" campaign, President Obama's initiative to promote a renewed focus on Science, Technology, Engineering, and Math (STEM) education, the National STEM Video Game Challenge aims to motivate interest in STEM learning among America's youth by tapping into students' natural passions for playing and making video games.
The first annual competition is being held by the Joan Ganz Cooney Center at Sesame Workshop and E-Line Media in partnership with sponsors AMD Foundation, Entertainment Software Association and Microsoft. Founding outreach partners include the American Association of School Librarians,American Library Association, Boys & Girls Clubs of America,BrainPOP, and the International Game Developers Association.
Key Tags: STEM, video games, prize, innovation, E-Line Media,Microsoft, ESA, Microsoft, AMD, ALA, American Library Association,AASL, American Association of School Librarians, Boys & Girls Clubs of America, Club Tech, BrainPOP, IDGA, Educate to Innovate, White House
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Cooney Center Prizes for Innovation in Children's Media
The goals of the Cooney Center Prizes for Innovation are to identify, inspire, nurture, and scale breakthrough ideas in children's digital media and learning. The program will annually award cash prizes and provide ongoing business planning support and mentorship to a new generation of children's media entrepreneurs and visionaries.
Key Tags: innovation, prize, competition, Mattel, Skild, literacy,mobile, The Electric Company
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Cooney Center Fellows assist with high-priority research, program development, and dissemination activities that examine the potential and challenges associated with digital media applications in promoting children's learning and healthy development. In addition, the Cooney Center has established a research fund to help establish priority issues to study.
Learn more about our current fellows.
Key Tags: fellowship, educational research, Cooney Center Fellows
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The Cooney Center Sesame Workshop, and Nokia Research Center have formed a research collaboration to explore ways in which mobile media can support family communication and literacy. Dr. Glenda Revelle, a Senior Fellow at the Cooney Center is the recipient of the Center's first Nokia-funded research fellowship.
Key Tags: literacy, Nokia, reading, intergenerational, coviewing,Glenda Revelle, Sesame Workshop, Elmo
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Intergenerational Play and Literacy Learning
Forty years of Sesame Street research has consistently demonstrated greater learning benefits when children co-view an educational television program, compared to viewing alone. Might benefits also accrue when adults and children use educational games together?
Key Tags: Intergen, educational research, co-viewing, game research, educational gaming, Cynthia Chiong, video games,intergenerational learning
http://www.joanganzcooneycenter.org/templates/cooneytemplet/images/link-...); background-attachment: initial; background-origin: initial; background-clip: initial; background-color: initial; background-position: 0% 0%; background-repeat: no-repeat no-repeat; margin: 0px; border: 0px initial initial;">Learn more
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Digital Age Teacher Preparation Council
The Cooney Center, in collaboration with the Stanford Educational Leadership Institute, has convened a Digital Age Teacher Preparation Council, co-chaired by Linda Darling-Hammond of Stanford University and Susan Zelman of theCorporation for Public Broadcasting, which held its first meeting at Sesame Workshop on January 28, 2010. The council's sixteen members from academia, industry, and policy are assessing current practices in early education and elementary school teaching. They will then design a professional development "blueprint" to advance the use of effective digital media in teaching and learning, with a special emphasis on instruction for underserved students. The final report will be issued in Fall/Winter 2010.
Key Tags: CPB, DATPC, SELI, Linda Darling-Hammond, Susan Zelman,educational leadership
http://www.joanganzcooneycenter.org/templates/cooneytemplet/images/link-...); background-attachment: initial; background-origin: initial; background-clip: initial; background-color: initial; background-position: 0% 0%; background-repeat: no-repeat no-repeat; margin: 0px; border: 0px initial initial;">Learn more
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The Internet has great potential as a source of learning for children, but search engines such as those offered by Google,Yahoo, and Microsoft were originally designed for adults. Given the growing number of young children who are using the Web, we need to understand how children approach forming queries, make sense of the results presented, and how they may be hampered by the search engine's interface and/or by their own cognitive abilities. With the knowledge gained from the Giigle study, new interfaces and algorithms can be designed specifically for children.
Key Tags: Allison Druin, HCIL, Giigle, search, educational research,digital literacy
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Kids Closer Up: Case Studies of Digital Youth
Researchers from the Joan Ganz Cooney Center observed four ordinary 8-year-old girls to get a sense of what they are doing onClub Penguin, with their Nintendo DS systems, and on the Internet and why. We also asked their parents what they think their children might be learning from this daily diet of digital technologies.
Key Tags: Kids Closer Up, Club Penguin, Nintendo DS, digital learning, James Paul Gee, new literacies
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First Book Literacy Initiative
This model development project is examining how to deliver printed and digitally formatted books and other rich interactive educational media through existing distribution channels to low-income and minority children in the United States. The Center has established a partnership with First Book, an internationally acclaimed literacy network of preschool, afterschool, and school-based programs that have distributed more than 50 million books in the U.S. Key partners in the planning are Dr. Allison Druin, whose Human-Computer Interaction Lab at the University of Maryland is developing prototypes and exhibitions of digital books from the International Children's Digital Library and Christopher Cerf of Sirius Thinking Ltd., the noted children's literacy expert and Creative Producer of the Public Broadcasting System's Emmy Award-winning early literacy program, Between the Lions.
Key Tags: First Book, literacy, development model, Allison Druin,HCIL, ICDL, Christopher Cerf, Sirius Thinking, LongView Foundation,Between The Lions
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The Global Schoolhouse Project
Which digital curricula and literacy elements will help define the "classroom" of tomorrow for elementary school kids? Working closely with leaders from internationally themed schools, principals, and curricular experts, the Center is reviewing educational media materials, websites, and game content that focus on reading, writing, second language acquisition, and global understanding to define how an elementary school or extended learning setting for diverse, low-income and minority kids can be transformed with rich, multimedia content. The Center's research will take place in tandem with Asia Society, the nation's leader in the creation of global education initiatives, including theInternational Studies Schools Network, a school development initiative that serves urban youth in urban settings with support from the Bill and Melinda Gates Foundation.
Key Tags: GS, Global Schoolhouse, global learning, Asia Society,Gate Foundation, ISSL, Panwapa
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In the age of the technology avalanche, what happens to a teacher’s role?
Cheryl Davis, District Curriculum & Instruction Technology Specialist atAcalanes Unified School Districtsays they’re crucial to the equation.
Can Mobile Learning Improve
Teaching, Learning, Workforce?
Current Studies: TBR & Nation
Research Study Spring 2011:
Faculty & Student Usage of Mobile Devices & Apps
Blog: How To Use Mobile Devices in Education
TN PreK-20 Live Binder of Mobile Apps

All Areas & Subjects
including research studies regarding the impact
in teaching, learning, and workforce development.
The Tennessee Board of Regents (forty-seven campuses comprised of technical centers, community college, universities, workforce development, and PreK-12 and Business Partnerships) developed standards of quality for the use of mobile apps in education.

TBR Quality Standards for Using Mobile Apps
Based on TBReLearning Faculty/ MERLOT Quality Indicators/
Sloan-C Five Pillars of Quality/Emantras Inc./

Click Here to Submit APPs
TBReLearning and MERLOT
have launched a Discipline Peer
Quality Review Team to asses
mobile apps in the Discipline Community
*Monthly iTune Card Drawing
Overview of iBooks 2 with iPad
How To Create An iBook
Book Creator for the iPad from Red Jumper Studio on Vimeo.
How to Publish iBook
CES: Consumer Electronics Show 2012 Highlights
Top 10 Educational & Workforce Innovations
Highlights and demonstrations of upcoming technology innovations in educational and workforce projected to impact teaching, learning, student services, workforce, and life-long-learning.
Tech for Future Consoles


Design Your Own Mobile Device Skin

Be creative and design your own mobile skin to cover your mobile devices. Easy application and removal.
Watch/Receive calls and Texts/Internet browsing/Photo/video/audio recording and playback/Camera with 3x zoon/MP3/MP4 player/File manager/organizer/Bluetooth capability/SMS and MMS capability/Phone book of up to 500 numbers/2GB memory/Vibrate function/multiple languages setting.
http://burgcc.com/

One of the most diverse and flexible holder/stand for the Apple iPad 2. Ergonomic design, Protective shell, multi-functional use and stylish.
SECURIFI Almond WiFi Router

A customizable user interface for controlling MediaMatrix® NION® digital audio systems from an iPad, iPhone or iPod Touch device. NWare Mobile allows designers and integrators to construct, program and deploy wireless control interfaces within MediaMatrix without the expense of traditional third-party control systems.
www.peavey.com/

Improve one's sports abilities by strengthening your wrists, biceps, triceps, forearms, and shoulders. Increases blood flow and flexibility which is ideal to prevent and rehabilitate sports injuries.
www.dynaflexpro.com/
New printer produces 3D objects on Demand
Teaching with Mobile Devices and Apps
Best practices techniques for teaching and learning with mobile devices and mobile apps.

Mobile phones can be used effectively for learning.
*Photograph: Manu Fernandez
Using Mobile Devices with
Teaching & Learning powerpt
Walters State Community College
Natural Sciences Division
Teaching with Mobilization Model
http://library.ws.edu/mnaturalscience

iPads at Burley
Follow along as a public elementary school in Chicago integrates the iPad into its first through fifth grade classrooms.
http://ipadsatburley.blogspot.com/

Apple Mobile Learning Solutions
20 Apps in 20 Minutes Ipad Edition from TJ Houston on Vimeo.
In this webinar @tjhouston and @llacrosse will overview 20 apps in 20 minutes. These are the apps that were used in the classroom and found to be effective supplements to the curriculum.
iOS 5 includes more than 200 new features for your iPad, iPhone, or iPod touch.
SIRI is the new built in personal assistant voice command software in all Apple’s iPhone 4S. It’s not exactly software or an application like you can download and install. It doesn’t even have an icon, plus it’s only accessible oniPhone 4S. Some other sites say you can port it (copy it) to older iPhone but you can’t. SIRI can’t work unless it has an iPhone 4S or higher.
The first thing you have to do with SIRI is add your name, if you want it to address you by name, and the language you want to speak, or rather listen to. Go toSettings>General>SIRI>My Info
Choose your name from the contact list and SIRI will address you by name. Choose the language you want to use and you’re all set. You can make other changes in the area too. They are very self-explanatory, so you won’t need step-by-step directions.
From far, far away — You can use SIRI by two different ways. If it’s across the room, on the dashboard of your car, or sitting on the table at home, press the home button. Hold it until there are two quick beeps. A microphone should appear on the screen. Start talking. That’s it! Pretty easy, huh? Just check to see if the microphone is on the screen and SIRI is ready for you to start talking and giving orders. You don’t even need to yell or hold it close to your mouth.
From up, up close — Just pick it up and use is normally. You’ll still hear the two beeps that tell you SIRI is ready for your commands.
Remember, any voice recognition program has to be “programmed” before it will work properly.
It’s best if you talk in a normal voice but SIRI still needs you to enunciate (slowly say) many words before it will understand your voice. When you speak slowly and clearly it gets use to the way you speak and will deliver your commands better.
Always Have a Strong Connection – SIRI uses a remote server to process your words, so having a good connection will transmit your commands better.
Be Precise – In what you want SIRI to do. Instead of saying, “play iTunes” say, “Play my playlist number 5”. It’s easier for SIRI to understand specific command rather than general commands.
No Stuttering – Try not to stop in the middle of a command. Try not to use `ummmm’ or change the command in the middle of giving one. Use the whole command in one sentence or one go. SIRI can handle several commands but only if it/he/she has them all at once.
Speak Names Clearly – Say names clearly. When adding a contact you might have to repeat it several times before SIRI understands. Just say the name again and SIRI will give you an option box for the name. Accents need to be programmed into SIRI before it/he/she will understand the way your pronounce words.
Choose Relationship – When adding contacts, choose a relationship such as wife, son, daughter so you can say, “Call my wife” or “Call my daughter” and SIRI will dial it right away.
SIRI is only available on iPhone 4S at this time but there are a few other voice recognition programs you can use for other phones that do the same thing as SIRI. There’s Dragon Go! andVlingo for iPhones. They are both free and can be downloaded from Apple’s app store. They offer the same functions as SIRI does but they don’t have as many features. How to use SIRI is very easy to try.
What is iCloud? How can it help Education?
Students and teachers will be able to access their documents, their projects, their videos anywhere, whether they’ve created them at home or in the computer lab or on their mobile phones.Schools are increasingly recognizing the cost savings and efficiencies associated with cloud services (no need for maintaining district servers, for example).
But the major problem with iCloud is that it works only with Apple products. If you use a Mac at school but have an Android mobile phone, or if you use an iPhone but have a Windows computer at school and a Mac at home, then syncing isn’t so seamless. iCloud doesn’t really fulfill the promise of “access anywhere.” Google Docs andDropbox, for example, have both seen widespread adoption in schools because of the ability to do just this — collaborate and share — without a restriction on device or operating system.

To make finding your way around Market easy, the apps are split into a number of areas; Featured (some of the favourites at that particular time), Top Paid, Top Free, Top Grossing, Top New Paid, Top Old Paid, Trending and Best Selling. Alternatively, if you know the name of the app you want you can put it into the search bar.
The apps themselves are split into 22 categories: (Comics, Communications, Finance, Health & Fitness, Medical, Lifestyle, Media & Video, Media & Audio, Photography, News & Magazines, Weather, Productivity, Business, Books & Reference, Education, Shopping, Social, Sports, Personalisation, Tools, Travel & Local and Libraries & Demo), while games are split into five (Arcade & Action, Brain & Puzzles, Cards & Casino, Casual and Sports). To simplify things, we’ve separated our reviews into five areas: Fun, Create, Connect, Knowledge and Office and we’ve put the sub-category at the top of the page, too. ANDROIDS APPS
block4
TBR Gallery of Mobile Art & Photography Created by TBR Faculty Members Using iPads/iPod/iPhones

Ghent, Belgium. Taken by Barbara Miles
using the Photo Toaster app on the iPhone
BLOG: What do you think about the future of mobilization?
Share your thoughts......
Faculty Created Web Based Mobile Apps
TBReLearning is currently conducting pilots with MOBL21 in having faculty using their content
to create mobile apps. Easy, simple, online training; creating apps within hours.
Can't afford Apps? Create Your Own!
The Safari Browser allows you to create
website shortcuts Apps to your iPad Home Screen
Need Content for creating your mobile app?
Create Your Own Teaching & Learning Apps using MERLOT Learning Objects and the Safari Browser Shortcut Website App Maker.
1. On you iPad open up Safari Browser
2. Go to URL: www.MERLOT.org
3. Type in the name of learning object
4. Create 'website shortcut app'
5. The App will appear on your iPad

Mobile Learning SIG
The goal of the SIG is to foster a community of stakeholders in order to support the use of mobile learning and promote best practices in the area of mobile and wireless computing integration in education. SIGML is the ISTE special interest group that is an advocate for mobile learning worldwide, and promotes meaningful integration of mobile devices in teaching and learning in formal and informal learning environments.
Members of SIGML include teachers, administrators, technology coordinators, university faculty and researchers, and representatives from profit and non-profit entities, including government. We hope you will get involved and join us. http://sigml.iste.wikispaces.net/Main
eLearning for Recruitment & Retention:
- Mobile App Dev:Education/Workforce
- eReaders,Digital Content,eTextbooks
- Web2.0,Gaming,Sims,Virtual Reality
eLearning Clearinghouse:
- Online-Blended Significant Differences
- Technology and Academic Achievement
- Social Networking/eStudent Services
Renaissance Center
855 Highway 46 South
Dickson, TN 37055
Phone (615) 740-5509
tbrelearn@tbr.edu
© 2012 Tennessee Board of Regents.
All rights reserved.
Tennessee Board of Regents is an AA/EEO employer and does not discriminate on the basis of race, color, national origin, sex, disability, or age in its programs and activities.
Full Non-Discrimation Policy.


