Skip to Navigation
Home
  • Who We Are
  • What We Do
  • What We Achieved
  • Where We Are Going

Email

 

"Education OnDemand and in Your Hands" 
                                                                               

 

Digital eStudent

image from http://peppmoeller.de/

 

Overview of Mobilization (iPad & Apps ) from a College Student

 

 

 

 


The Digital Nation

Watch Digital Nation on PBS. See more from FRONTLINE.

 

 

 

 

21st Century Fluencies

 


 

The Fluencies

The 21st Century Fluencies are not about technical prowess, they are critical thinking skills, and they are essential to living in this multimedia world. We call them fluencies for a reason. To be literate means to have knowledge or competence. To be fluent is something a little more, it is to demonstrate mastery and to do so unconsciously and smoothly.

A young learner who is literate in the use of a tool, say a pencil for example, can use it to write, but does so haltingly because a great deal of focus is on the use of the tool. As time goes on, this learner will develop fluency with the use of the pen or pencil, or keyboard. No longer will it be an impediment, instead their thoughts and ideas flow directly to the paper. The use of the tool is transparent. This is the level of proficiency we will need to thrive in this digital landscape and is what we strive to develop in today's learners.

http://www.21stcenturyfluency.com/fluencies.cfm

Current Issues, Studies, and News regarding the
Digital eStudent

Generation Mobile
Created by: HackCollege

 

 

 

 

 


 

 

“Work smarter, not harder.”

"Lectures are boring and inefficient. Long hours spent studying hand-written notes is very 1994. Anyone graduating today needs to know not how to operate a computer, but when. The fault is both with the students and the teachers. HackCollege is changing education.

HackCollege is educating the students of the world about effective, open source software, putting techno-political arguments in everyday language, and creating a cult of “Students 2.0.” If we can change the way 1 percent of college students and faculty in the world view education and technology, we’ve done our job. To read more about the contributors, visit their individual about pages:

 

http://mashable.com/2011/10/31/cellphones-college-students/


 

       

This is Your Teen's Brain on Technology and Multitasking

                                                

 
     

 


How Students Use Technology
Robert B. Kvavik
EDUCAUSE Center for Applied Research and University of Minnesota, Twin Cities

 

© Robert B. Kvavik

 

 

Much has been made about the new generation of technology-savvy students currently in and entering college. These students possess unprecedented levels of skill with information technology; they think about and use technology very differently from earlier student cohorts. They are characterized as preferring teamwork, experiential activities, and the use of technology. Prensky calls them "digital natives," referring to the fact that they have grown up with technology as opposed to "digital immigrants" who did not.1a,b

Jason Frand observed that today's young students take technology for granted and that staying connected is a central part of their lives. Doing is more important than knowing, and learning is accomplished through trial and error as opposed to a logical and rule-based approach.2 Similarly, Paul Hagner found that these students not only possess the skills necessary to use these new communication forms, but there is an ever increasing expectation on their part that these new communication paths be used.3

The assumption of the technology literate undergraduate student population needs to be demonstrated with quantitative data. Much of the work to date, while interesting and compelling, is intuitive and largely based on qualitative data and observation. A study by the EDUCAUSE Center for Applied Research (ECAR), using both quantitative and qualitative data, addressed four questions:

  • What kinds of information technologies do students use, and what are their preferences?
  • With what levels of skill are they using these technologies?
  • How does this use contribute to their undergraduate experience?
  • What value does the use of information technology add in terms of learning gains?

 

Ownership

Fully 93.4 percent of 4,374 students surveyed at 13 higher education institutions in 5 states owned a computer. We found that 70.7 percent of the senior respondents and 57.1 percent of the freshmen respondents reported ownership of a personal desktop computer; 38.5 percent of the senior respondents and 52.7 percent of the freshmen respondents owned laptop computers. Personal digital assistants (PDAs) were owned by only 11.9 percent overall, with male students more likely to own a PDA than female students. Cell phones were owned by 82 percent of the students, with femles (84.7 percent) more likely to own one than males (77.7 percent).

Internet Access

All of the students in this study had access to the Internet. Freshmen students, who most often reside on campus, access the Internet using university networks (82.2 percent). Seniors used commercial access most often (56.4 percent). More than 81 percent of students had access to broadband service, either through commercial or university sources, while 18.5 percent used modems.

Use of Technology

Students were asked about the applications they used on their electronic devices. They reported that they use technology first for educational purposes, followed by communication. Students reported using computers for writing documents (99.5 percent) and e-mails (99.5 percent), followed by surfing the Internet for pleasure (97.2 percent) and for classroom activities (96.4 percent). Students reported using technology for creating/editing video and audio and for creating Web pages the least.

Hours of Technology Use

By a wide margin, students said that they used a computer first for doing classroom activities and studying (mean of 4.01 on a scale where 1 represents "do not use," 2 represents less than one hour weekly; 3 represents 1–2 hours; 4 represents 3–5 hours; 5 represents 6–10 hours, and 6 represents 11 or more hours per week). Students used the computer approximately 2–5 hours a week for writing documents, surfing the Internet for pleasure, e-mailing, using instant messaging, using an electronic device at work or downloading/listening to music or videos. Other activities such as completing a learning activity, playing games, creating spreadsheets, and creating presentations (including Web sites) occupied an average student's time less than 2 hours per week (see Table 1).

Table 1. Activities and Hours Spent

 

Activities Mean*
Classroom activities and studying using an electronic device 4.01
Writing documents (word processing) 3.76
Surfing the Internet for pleasure 3.47
Creating, reading, sending e-mail 3.47
Chatting with friends or acquaintances using instant messaging 3.45
Using an electronic device (computer, Palm device) at your place of employment 3.31
Downloading or listening to music or videos/DVDs 3.15
Completing a learning activity or accessing information for a course using course management systems 2.48
Using a university library resource to complete a class assignment 2.46
Playing computer games 2.39
Creating spreadsheets or charts (Excel) 2.07
Online shopping 2.06
Creating presentations (PowerPoint) 1.82
Creating graphics (Photoshop, Flash) 1.79
Creating Web pages (Dreamweaver, FrontPage) 1.39
Creating and editing video/audio (Director, iMovie) 1.34

 

*Scale: 1 = do not use, 2 = less than an hour, 3 = 1–2 hours, 4 = 3–5 hours, 5 = 6–10 hours, 6 = 11 or more hours

These findings are supported by the qualitative data. When interviewed, students reported making heavy use of a computer for communication, but that was secondary to their use of the computer for schoolwork.

We found that the highest computer use was in support of academic activities and that presentation software was driven primarily by the requirements of the students' major and the curriculum. Students reported strong use and skill levels in support of communications and entertainment. As one student commented, "I would feel very disconnected and lost if my laptop and cell phone were taken away from me. However, had I never been introduced to them, I may not rely on them as much as I do now. Still, I believe they are very useful tools, especially for communication."

Factors that explain hours of use fall into the following categories: academic requirements, class status, gender, and age. Academic usage is strongly related to the student's academic major and class status (senior/freshman). Communications and entertainment are very much related to gender and age.

The significance of student major is supported by both survey data and findings from the qualitative interviews. From student interviews, a picture emerged of student technology use driven by the demands of the major and the classes that students take. Seniors reported spending more time overall on a computer than do freshmen, and they reported greater use of a computer at a place of employment. Seniors spent more hours on the computer each week in support of their educational activities and also more time on more advanced applications—spreadsheets, presentations, and graphics.

Men, and especially the youngest men in our sample, were more likely to spend more hours playing computer games, surfing the Net, and downloading music. Women spend more time communicating. Confirming what parents suspect, students with the lowest grade point averages (GPAs) spend significantly more time playing computer games; students with the highest GPAs spend more hours weekly using the computer in support of classroom activities. At the University of Minnesota, Crookston, students spent the most hours on the computer in support of classroom activities. This likely reflects the deliberate design of the curriculum to use a laptop extensively. In summary, the curriculum's technology requirements are major motivators for students to learn to use specialized software.

More details: http://www.educause.edu/Resources/EducatingtheNetGeneration/ConvenienceCommunicationsandCo/6070

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

""
Printer-friendly versionSend to friendPDF version
  • Home
  • eTeaching
    • eTeaching
    • eFaculty
      • TBR Faculty Training
  • eLearning
    • Digital eStudent
    • Social Networking
    • m Student Services
    • eLearning
  • ePrograms
    • Community Colleges
    • TnTechCenters
    • Universities
    • Workforce Dev/Train
    • ROCC
  • Mobilized Campus Models
    • Mobilized PreK-16:HamblenCounty-WSCC
    • Mobilized CommunityCollegeWSCC
    • Mobilized UniversityAPSU
    • MobilizedTechCenters
  • ePilots
    • MobSCIENCE
    • MobileDocCAM
    • MOBL21_FacultyAPPs
    • NursingCentralMobile
    • MathAPP
    • TTCAutoCAD
  • eProductTesting
    • Apple Mobile
      • IOS 5
      • iPad1&2
      • iPodTouches
      • iPhones
      • Nanos
    • Android Tablets
      • Blackberry PlayBook
      • Dell Streak Tablet
      • Galaxy Tablet
      • Xoom Tablet
    • MobileBloodPressureCuff
    • MobileDocCAMERA
    • MobilePA(Mic)
    • MobilePhoneDevice
    • MobileProjectors
    • MobileSpeakers
    • Stylists
    • eReaders: Kindle/Nook/Sony
  • Academies/Training /Webinars
    • Calendar
    • Faculty Development
    • Spring 2012
    • Summer Academies
      • 2012 Academies
      • 2011 Academies
    • Webinars
      • Fall 2011
  • TBR Mobilization (mTBR)
    • Academies-Training-Faculty Development-Webinars
    • P-20 Mobile Model: WSCC/Hamblen Schools
    • TBR MERLOT Mobilization
    • IT Mobile
  • eResearch Clearinghouse
    • Mobile Medical
  • Committees
    • TBReLearn
    • TBR-Merlot
      • TBR MERLOT 2012
    • mStudentServices
    • mLibraries
    • Library Committee
    • AppleAppDev
    • TTC Academy
      • TTC Mobile Academy
  • Contact
    • TBReLearn Staff
      • Dr. Robbie Melton
    • Renaissance Center
    • Academic Affairs
    • TN Technology Centers

IMPACT OF MOBILIZATION

Mobile Education:QualityEdReform OR Gadgets?

Can Mobile Learning Improve
Teaching, Learning, Workforce?

Current Studies: TBR & Nation
Research Study Spring 2011:
Faculty & Student Usage of Mobile Devices & Apps

Blog: How To Use Mobile Devices in Education 
TN PreK-20 Live Binder of Mobile Apps

Tennessee P–20 Mobile Devices and APPs

All Areas & Subjects
including research studies regarding the impact
in teaching, learning, and workforce development. 

 


The Tennessee Board of Regents (forty-seven campuses comprised of technical centers, community college, universities, workforce development, and PreK-12 and Business Partnerships) developed standards of quality for the use of mobile apps in education.

TBR Quality Standards for Using Mobile Apps 
Based on TBReLearning Faculty/ MERLOT Quality Indicators/
Sloan-C Five Pillars of Quality/Emantras Inc./

 

 

 

Education & Workforce MOBILE APPs RESOURCE BANK

Found A Good App?Submit to TBR & MERLOT Peer Reviewers

      
Click Here to Submit APPs
TBReLearning and MERLOT
have launched a Discipline Peer
Quality Review Team to asses
mobile apps in the Discipline Community

*Monthly iTune Card Drawing
 

APPLE iBook2/iTunes U/ Digital Content: BLOG

Overview of iBooks 2 with iPad


 


How To Create An iBook

Book Creator for the iPad from Red Jumper Studio on Vimeo.

 


How to Publish iBook

 

  • http://itunes.apple.com/us/app/ibooks-author/id490152466?ls=1&mt=12
  • http://www.apple.com/education/#video-textbooks
  • http://www.apple.com/education/itunes-u/
  • http://www.apple.com/ibooks-author/
  • http://www.apple.com/education/ibooks-textbooks/

CES: Consumer Electronics Show 2012: Top 10 Ed. Innovations

CES: Consumer Electronics Show 2012 Highlights

Top 10 Educational & Workforce Innovations
Highlights and demonstrations of upcoming technology innovations in educational and workforce projected to impact teaching, learning, student services, workforce, and life-long-learning.

Tech for Future Consoles


www.poldera.com 


iaPeel Logo
Design Your Own Mobile Device Skin

Be creative and design your own mobile skin to cover your mobile devices. Easy application and removal.


www.iapeel.com/


 Burg Smartphone Watch


Watch/Receive calls and Texts/Internet browsing/Photo/video/audio recording and playback/Camera with 3x zoon/MP3/MP4 player/File manager/organizer/Bluetooth capability/SMS and MMS capability/Phone book of up to 500 numbers/2GB memory/Vibrate function/multiple languages setting.
http://burgcc.com/


KioLink

One of the most diverse and flexible holder/stand for the Apple iPad 2. Ergonomic design, Protective shell, multi-functional use and stylish. 

/www.kiolink.com/ipad2-stand/
 


SECURIFI Almond WiFi Router

http://www.securifi.com/




A customizable user interface for controlling MediaMatrix® NION® digital audio systems from an iPad, iPhone or iPod Touch device. NWare Mobile allows designers and integrators to construct, program and deploy wireless control interfaces within MediaMatrix without the expense of traditional third-party control systems.
www.peavey.com/



Improve one's sports abilities by strengthening your wrists, biceps, triceps, forearms, and shoulders. Increases blood flow and flexibility which is ideal to prevent and rehabilitate sports injuries.
www.dynaflexpro.com/
 


 New printer produces 3D objects on Demand

www.gizmag.com/go/2578/

TEACHING Using Mobile: Why? How? WATCH

Teaching with Mobile Devices and Apps
Best practices techniques for teaching and learning with mobile devices and mobile apps. 


Mobile phones can be used effectively for learning.
*Photograph: Manu Fernandez

 Using Mobile Devices with
Teaching & Learning powerpt

Walters State Community College 
Natural Sciences Division
Teaching with Mobilization Model

http://library.ws.edu/mnaturalscience
 


iPads at Burley
Follow along as a public elementary school in Chicago integrates the iPad into its first through fifth grade classrooms.
http://ipadsatburley.blogspot.com/

 

 

 

 

APPLE Mobile Devices: iPad/iPod/iPhone

            

Apple Mobile Learning Solutions

  • How to Use iPad
  • *How to Use iPad2
  • Guided Video Tours 
  • Educational Features of iPad
  • iPad/iPod Troubleshooting

 


 

20 Apps in 20 Minutes Ipad Edition from TJ Houston on Vimeo.

In this webinar @tjhouston and @llacrosse will overview 20 apps in 20 minutes. These are the apps that were used in the classroom and found to be effective supplements to the curriculum. 


 

How To Use iPhone 4S 

 

  • Siri
  • Performance
  • Camera
  • 1080p HD Video
  • iOS
  • iCloud
  • Retina Display
  • FaceTime

iOS 5 includes more than 200 new features for your iPad, iPhone, or iPod touch.

 

How To Use SIRI | iPhone 4S User Guide

Article from TC Greeks: RIHAN: October 30, 2011
Here’s the easy way on how to use SIRI to understand what you want it/she/he to do for you. It’s highly customize able but it does take a little bit of time to use it. I found a few tricks and tips that might help you figure out how to use SIRI.

SIRI is the new built in personal assistant voice command software in all Apple’s iPhone 4S. It’s not exactly software or an application like you can download and install. It doesn’t even have an icon, plus it’s only accessible oniPhone 4S. Some other sites say you can port it (copy it) to older iPhone but you can’t. SIRI can’t work unless it has an iPhone 4S or higher.

Setting Up How To Use SIRI

How To Use SIRIThe first thing you have to do with SIRI is add your name, if you want it to address you by name, and the language you want to speak, or rather listen to. Go toSettings>General>SIRI>My Info

Choose your name from the contact list and SIRI will address you by name. Choose the language you want to use and you’re all set. You can make other changes in the area too. They are very self-explanatory, so you won’t need step-by-step directions.

Some Tips for How To Use SIRI

How To Use SIRIFrom far, far away — You can use SIRI by two different ways. If it’s across the room, on the dashboard of your car, or sitting on the table at home, press the home button. Hold it until there are two quick beeps. A microphone should appear on the screen. Start talking. That’s it! Pretty easy, huh? Just check to see if the microphone is on the screen and SIRI is ready for you to start talking and giving orders. You don’t even need to yell or hold it close to your mouth.

From up, up close — Just pick it up and use is normally. You’ll still hear the two beeps that tell you SIRI is ready for your commands.

Remember, any voice recognition program has to be “programmed” before it will work properly.

It’s best if you talk in a normal voice but SIRI still needs you to enunciate (slowly say) many words before it will understand your voice. When you speak slowly and clearly it gets use to the way you speak and will deliver your commands better.

Always Have a Strong Connection – SIRI uses a remote server to process your words, so having a good connection will transmit your commands better.

Be Precise – In what you want SIRI to do. Instead of saying, “play iTunes” say, “Play my playlist number 5”. It’s easier for SIRI to understand specific command rather than general commands.

No Stuttering – Try not to stop in the middle of a command. Try not to use `ummmm’ or change the command in the middle of giving one. Use the whole command in one sentence or one go. SIRI can handle several commands but only if it/he/she has them all at once.

Speak Names Clearly – Say names clearly. When adding a contact you might have to repeat it several times before SIRI understands. Just say the name again and SIRI will give you an option box for the name. Accents need to be programmed into SIRI before it/he/she will understand the way your pronounce words.

Choose Relationship – When adding contacts, choose a relationship such as wife, son, daughter so you can say, “Call my wife” or “Call my daughter” and SIRI will dial it right away.

SIRI is only available on iPhone 4S at this time but there are a few other voice recognition programs you can use for other phones that do the same thing as SIRI. There’s Dragon Go! andVlingo for iPhones. They are both free and can be downloaded from Apple’s app store. They offer the same functions as SIRI does but they don’t have as many features. How to use SIRI is very easy to try.

iCloud for Education

What is iCloud? How can it help Education?

Students and teachers will be able to access their documents, their projects, their videos anywhere, whether they’ve created them at home or in the computer lab or on their mobile phones.Schools are increasingly recognizing the cost savings and efficiencies associated with cloud services (no need for maintaining district servers, for example).

But the major problem with iCloud is that it works only with Apple products. If you use a Mac at school but have an Android mobile phone, or if you use an iPhone but have a Windows computer at school and a Mac at home, then syncing isn’t so seamless. iCloud doesn’t really fulfill the promise of “access anywhere.”  Google Docs andDropbox, for example, have both seen widespread adoption in schools because of the ability to do just this — collaborate and share — without a restriction on device or operating system.

ANDROIDS APPs & Devices


         Android Mobile Devices     


Android Market

How To Use Android Market – Navigating Market

To make finding your way around Market easy, the apps are split into a number of areas; Featured (some of the favourites at that particular time), Top Paid, Top Free, Top Grossing, Top New Paid, Top Old Paid, Trending and Best Selling. Alternatively, if you know the name of the app you want you can put it into the search bar.

How To Use Android MarketThe apps themselves are split into 22 categories: (Comics, Communications, Finance, Health & Fitness, Medical, Lifestyle, Media & Video, Media & Audio, Photography, News & Magazines, Weather, Productivity, Business, Books & Reference, Education, Shopping, Social, Sports, Personalisation, Tools, Travel & Local and Libraries & Demo), while games are split into five (Arcade & Action, Brain & Puzzles, Cards & Casino, Casual and Sports). To simplify things, we’ve separated our reviews into five areas: Fun, Create, Connect, Knowledge and Office and we’ve put the sub-category at the top of the page, too.  ANDROIDS APPS

 

 

GOOGLE Apps for PreK-20 Education



 

  • Google Educational Apps
  • Integrating Google Tools 4 Teachers Workshop



WEB Based Mobile APPS

block4

Gallery of Mobile Art by Faculty/Staff

TBR Gallery of Mobile Art & Photography Created by TBR Faculty Members Using iPads/iPod/iPhones


Ghent, Belgium.  Taken by Barbara Miles
using the Photo Toaster app on the iPhone

Future of Mobilization & BLOG

BLOG: What do you think about the future of mobilization?
Share your thoughts......

MOBL21: Faculty Mobile Apps Development (no coding)

Faculty Created Web Based Mobile Apps


           www.mobl21.com

TBReLearning is currently conducting pilots with MOBL21 in having faculty using their content
to create mobile apps. Easy, simple, online training; creating apps within hours.
 

Create Free & Easy Website SHORTCUT APPs

Can't afford Apps? Create Your Own!
The
Safari Browser allows you to create 
website shortcuts Apps to your iPad Home Screen
 



Need Content for creating your mobile app?
Create Your Own Teaching & Learning Apps using
MERLOT Learning Objects and the Safari Browser Shortcut Website App Maker.
 
1. On you iPad open up Safari Browser
2. Go to URL: www.MERLOT.org
3. T
ype in the name of learning object
4. Create 'website shortcut app' 
5. The App will appear on your iPad 

 

ISTL Mobile Learning

Mobile Learning SIG
The goal of the SIG is to foster a community of stakeholders in order to support the use of mobile learning and promote best practices in the area of mobile and wireless computing integration in education. SIGML is the ISTE special interest group that is an advocate for mobile learning worldwide, and promotes meaningful integration of mobile devices in teaching and learning in formal and informal learning environments.

Members of SIGML include teachers, administrators, technology coordinators, university faculty and researchers, and representatives from profit and non-profit entities, including government. We hope you will get involved and join us. http://sigml.iste.wikispaces.net/Main

  • Techniology
  • Communication
  • Professional Development
  • Special Education
  • Higher Education

 

More About TBReLearning

eLearning for Recruitment & Retention:
- Mobile App Dev:Education/Workforce 
- eReaders,Digital Content,eTextbooks
- Web2.0,Gaming,Sims,Virtual Reality

eLearning Clearinghouse:

- Online-Blended Significant Differences
- Technology and Academic Achievement
- Social Networking/eStudent Services

 

 

 


Tennessee Board of Regents
Academic Affairs/TTC eLearning

Renaissance Center
855 Highway 46 South
Dickson, TN 37055
Phone (615) 740-5509
tbrelearn@tbr.edu 

© 2012 Tennessee Board of Regents.
All rights reserved.

Tennessee Board of Regents is an AA/EEO employer and does not discriminate on the basis of race, color, national origin, sex, disability, or age in its programs and activities.
Full Non-Discrimation Policy.

T.C.Greeks

  • Sky Combat For iPad | Arcade Games
  • Domino Touch HD For iPad | Board/Family/Kids Games
  • Why Rent When You Can Download Movies?
more